![]() ![]() Overall, this results in quicker pickup times, and less hearses on the road. ![]() If a building has a high problem, doesn’t use the queuing method, but rather the closest vehicle.If no vehicle is going past, checks if a "not in use" vehicle is closer (straight line) to the pick up point than the game picked one.If it finds one, the original one that was scheduled to pick it up is marked as "not in use" When new dead person needs to be picked up, checks to see if any other hearse is already going past that building, and if so, queues it to pick up.Saves state of paused simulation in saved game.Right on red (Left if traffic in Left hand mode).New in this version (Defaults to disabled - don’t forget to enable in options after game loaded/started): If you get any unexpected behaviour, please send me TMPE.LOG and output.log from your Cities_Data directory SAVED GAMES FROM THIS BUILD MAY NOT BE READ CORRECTLY BY THE RELEASE VERSION OF THIS MOD Any road you select, regardless of number of pedestrians or cyclists, will only show every other type of transport.Ĭan you replicate the issue? If yes, please explain how you did it.ALPHA/DEBUG VERSION – BE SURE TO UNSUBSCRIBE FROM REGULAR VERSION FIRST Please explain your issue is in as much detail as possible.Įverything works fine, you just can't see the pedestrian or cyclist routes in the 'traffic routes' info panel. TM E 11.7.3.0 STABLE (Traffic Manager: President Edition) ROTTERdam: Road Texture Terrain Edge Remover Pedestrian/cyclist traffic routes don't showĪfter Dark, Snowfall, Natural Disasters, Mass Transit, Green Cities, Parklife, Industries, Campus, Sunset Harbor ![]()
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